Donate to @LGBT_Asylum as part of the Die Gute Fabrik Pride Bucket Rattle Raffle and win one of 5 free keys to MUTAZIONE on console or PC!
In this week's #onecoolthing, Lead Programmer Katrin-Anna Zibuschka talks why she enjoys games as co-operative experiences.
Mutazione is coming to Xbox & Switch, plus announcing an Iam8bit collaboration on PS4 & Switch physical editions, double LP & more!
An introduction to one of our excellent ITU company collaboration students: Alexandra Labusová, who is enjoying the journey, and just occasionally breaking & entering.
An introduction to one of our excellent ITU company collaboration students: programmer & AI & Machine learning specialist: Daria Radu.
In this week's #onecoolthing, programmer Roxanne van Dam reflects on her favourite moments in storytelling games; when past player actions result in a surprising and satisfying payoff.
This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
Story Lead Char Putney offers key takeaways and advice for future applicants after reviewing over 3500 applications to DGF's story internship.
This is the first post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
In this #onecoolthing post, current collaborator Harry Josie Giles shares her thoughts about Brave Sparrow, and the affinities of poetry and games.
An introduction to our first Writing & Narrative Design Intern, Ida Hartmann. Who will tell you a little more about how she found the application process.
A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.
In this week's #onecoolthing, Sharna Jackson shares the 'mundane magic' of Joana Choumali, and how it influences her own writing practice.
A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.
Part 3 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
Tech Artist & Animator Angus Dick reflects on his #OneCoolThing: the French-Czechian animation FANTASTIC PLANET, and precisely why it's SO COOL.
We are delighted to share the final episode of Into the Depths: The Music of Mutazione, a four-episode podcast deep-dive on the music of Mutazione.
Nils Deneken takes a look at the origins of the design of the Mutazione community. World-building, characterization of place, characters & more!
Episode 3 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's town music.
The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.
MUTAZIONE Creative Director Nils Deneken digs deep into the origins of the musical gardens, sharing exclusive early sketches and concepts.
Episode 2 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's generative musical gardens.
Playing in a Pandemic 2: Douglas Wilson on games and play for lockdown and limited physical contact, to help us connect in physically-distanced times.
Welcome to the "Evolutions: Mutazione" series, a new series where Nils Deneken offers an exclusive deep dive into the early days of MUTAZIONE.
We are delighted to announce Into the Depths: The Music of Mutazione, a four-episode podcast deep-diving on the music of Mutazione.
Die Gute Fabrik are opening a call for applications to the first of three Writing & Narrative Design Internships supporting the process of the development of their next game.
Die Gute Fabrik Studio Lead Hannah Nicklin reflects on a method for critical response, and how it can help us seek and offer good feedback...
Welcome to #OneCoolThing, where our team members talk about One Cool Thing & how it influences/reflects on their work. Here's Ben Wilson on Leaderboards...
Part 1 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
In the #craft series for the new DGF website, Hannah Nicklin explores aspects of the craft of storytelling in games. Today: Multiple Middles in Mutazione.
Welcome to #OneCoolThing, where our team members talk about One Cool Thing & how it influences/reflects on their work. Here's Char Putney on Randomness!
Since launching Mutazione, we've been working hard on a New Exciting Secret Thing. And as part of that, we're stoked to intro our wonderful collaborators!
We're delighted and honoured to receive the 2020 Indiecade Grand Jury Prize! As well as nominations for Audio Design, and Visual Design, Nils Deneken was online to receive the news and thank the Indiecade Jury for the honour.
Pick up Mutazione this weekend as part of the Steam Daily Deal - and 33% off! Our biggest Steam discount yet...
This free content update expands on Mutazione's (award-winning!) magical musical gardening, adding all seven Story Mode gardens to Garden Mode.
Liste to Writer & Narrative Designer on Mutazione, Hannah Nicklin (now CEO & Studio Lead) interviewed for the recently released 23rd Episode of Kritiqal Care...
We're delighted to share with you that we're nominated for the 2020 Indiecade Showcase!
It's been one year since the release of Mutazione, and boy has it been a ride! Thank you for all of the wonderful awards, nominations, coverage, user reviews, streams and player reactions!
We're delighted to be a part of the Indie Megabooth Going Away (for now) Steam sale!
At Die Gute Fabrik, we're trying to think about how we can share our work and processes with the wider game dev community in online, rather than events spaces.