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#Craft: Games Aren’t Special, and That’s Okay.

#Craft: Games Aren’t Special, and That’s Okay.

A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.

#Craft: Critical Response

#Craft: Critical Response

Die Gute Fabrik Studio Lead Hannah Nicklin reflects on a method for critical response, and how it can help us seek and offer good feedback...

# Hannah Nicklin

#Craft: Multiple Middles

#Craft: Multiple Middles

In the #craft series for the new DGF website, Hannah Nicklin explores aspects of the craft of storytelling in games. Today: Multiple Middles in Mutazione.

Mutazione Writer & Narrative Designer interviewed on Kritiqal Care

Mutazione Writer & Narrative Designer interviewed on Kritiqal Care

Liste to Writer & Narrative Designer on Mutazione, Hannah Nicklin (now CEO & Studio Lead) interviewed for the recently released 23rd Episode of Kritiqal Care...

# Hannah Nicklin