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Redux: Folk Game — Standoff

Redux: Folk Game — Standoff

This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.

# folk games

2021 Writing Internship - What We Did, and What We Learned.

2021 Writing Internship - What We Did, and What We Learned.

Studio Lead Hannah Nicklin does a deep dive on the design of the Intern Recruitment process, what we did, how it worked, and what we learned.

# Internship

Tips for Internship Applications

Tips for Internship Applications

Story Lead Char Putney offers key takeaways and advice for future applicants after reviewing over 3500 applications to DGF's story internship.

# Internship

#Redux: Spelunky Glory, Videogame Rituals, and Nifflas’ Miracle Run

#Redux: Spelunky Glory, Videogame Rituals, and Nifflas’ Miracle Run

This is the first post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.

# Spelunky

#OneCoolThing: Harry Josephine Giles

#OneCoolThing: Harry Josephine Giles

In this #onecoolthing post, current collaborator Harry Josie Giles shares her thoughts about Brave Sparrow, and the affinities of poetry and games.

An Introduction: Ida Hartmann

An Introduction: Ida Hartmann

An introduction to our first Writing & Narrative Design Intern, Ida Hartmann. Who will tell you a little more about how she found the application process.

# Introduction

#Craft: Writing Better Dialogue: A 2 Day Workshop

#Craft: Writing Better Dialogue: A 2 Day Workshop

A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.

#OneCoolThing: Sharna Jackson

#OneCoolThing: Sharna Jackson

In this week's #onecoolthing, Sharna Jackson shares the 'mundane magic' of Joana Choumali, and how it influences her own writing practice.

#Craft: Games Aren’t Special, and That’s Okay.

#Craft: Games Aren’t Special, and That’s Okay.

A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.

#RemotePlay: Playing in a Pandemic, Part 3

#RemotePlay: Playing in a Pandemic, Part 3

Part 3 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.

#OneCoolThing: Angus Dick

#OneCoolThing: Angus Dick

Tech Artist & Animator Angus Dick reflects on his #OneCoolThing: the French-Czechian animation FANTASTIC PLANET, and precisely why it's SO COOL.

# onecoolthing

Into the Depths: The Music of Mutazione — Part 4

Into the Depths: The Music of Mutazione — Part 4

We are delighted to share the final episode of Into the Depths: The Music of Mutazione, a four-episode podcast deep-dive on the music of Mutazione.

# Alessandro Coronas

Evolution: Mutazione – “The Town”

Evolution: Mutazione – “The Town”

Nils Deneken takes a look at the origins of the design of the Mutazione community. World-building, characterization of place, characters & more!

# Concept Art

Into the Depths: The Music of Mutazione — Part 3

Into the Depths: The Music of Mutazione — Part 3

Episode 3 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's town music.

# Alessandro Coronas

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

#Craft. Narrative Design Sliding Doors - Gardens & Storytelling in MUTAZIONE.

The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.