This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
Studio Lead Hannah Nicklin does a deep dive on the design of the Intern Recruitment process, what we did, how it worked, and what we learned.
Story Lead Char Putney offers key takeaways and advice for future applicants after reviewing over 3500 applications to DGF's story internship.
This is the first post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
In this #onecoolthing post, current collaborator Harry Josie Giles shares her thoughts about Brave Sparrow, and the affinities of poetry and games.
An introduction to our first Writing & Narrative Design Intern, Ida Hartmann. Who will tell you a little more about how she found the application process.
A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.
In this week's #onecoolthing, Sharna Jackson shares the 'mundane magic' of Joana Choumali, and how it influences her own writing practice.
A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.
Part 3 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
Tech Artist & Animator Angus Dick reflects on his #OneCoolThing: the French-Czechian animation FANTASTIC PLANET, and precisely why it's SO COOL.
We are delighted to share the final episode of Into the Depths: The Music of Mutazione, a four-episode podcast deep-dive on the music of Mutazione.
Nils Deneken takes a look at the origins of the design of the Mutazione community. World-building, characterization of place, characters & more!
Episode 3 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's town music.
The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.