On this episode we meet Jill Murray who chats to Hannah Nicklin about skating.
We've been receiving some great questions we’ve been getting from the community on our socials and we thought we’d share them here too. Saltsea Chronicles
We are delighted to announce the release of the original soundtrack for our story-driven adventure game Saltsea Chronicles!
We’re doing a special discounted MUTAZIONE and Saltsea Chronicles bundle to celebrate.
We are delighted to announce that Saltsea Chronicles is OUT NOW on PlayStation 5, Steam (Mac, PC, Steam Deck and GeForce NOW) and Nintendo Switch.
Game Director Hannah Nicklin introduces an independent report into the climate impact of the development of Saltsea Chronicles.
We're delighted to announce Saltsea Chronicles comes out on 12th October, 2023!
Creative Producer Ben Wilson invites programmer Daria Radu, and designer Doug Wilson, to tell the in-depth story of how Spoils came to be.
On this episode, we meet Wren Brier who chats to Hannah Nicklin about Eki Stamps & Goshuin.
On this episode, we meet Char Putney who chats to Hannah Nicklin about "Negative Space" by BR Yeager.
Saltsea Chronicles has been chosen to be part of Save & Sound - an online games music festival - taking place Sept 11th-14th 2023.
On this episode we meet Goldie Bartlett who chats to Hannah Nicklin about wimmelbilder.
On this episode we meet Terry Burdak who chats to Hannah Nicklin about natural philosophy.
Sharna Jackson – Waterstones award-winning children’s author & Deputy Story on SALTSEA CHRONICLES – explains how the Writers' Room worked.
On this episode, we meet Sharna Jackson who chats with Hannah Nicklin about barges.
On episode 16 we meet Des Gayle who chats to Hannah Nicklin about The Matrix.
On this episode we meet Lisy Kane who chats to Hannah Nicklin about being in a band.
On this episode we meet Matthew Seiji Burns who chats to Hannah Nicklin about Two Visions of Zen.
Meet some of the team behind the brand new story-driven adventure game Saltsea Chronicles in this short little introduction video.
On this episode we meet Claudia Molinari who chats to Hannah Nicklin about dreaming.
On episode 12 we meet Cara Ellison who chats to Hannah Nicklin about A Dictionary of Angels.
In this episode, we meet Aran Koning who chats with Hannah Nicklin about mountains.
In episode 10 we meet Josie Giles who chats with Hannah Nicklin about Rachel Pollack's Unquenchable Fire.
In episode 9 we meet Moo Yu who chats with Hannah Nicklin about Legally Blonde.
We are delighted to share an exclusive playable demo of our brand new story-driven adventure game Saltsea Chronicles!
In episode 8 we meet Kate Dollarhyde who chats with Hannah Nicklin about gardening.
On episode 7 we meet Kaitlin Tremblay who chats to Hannah Nicklin about found footage horror movies.
In episode 6 we meet Nicole He who chats with Hannah Nicklin about Dipthyque’s L’ombre Dans l’Eau.
On episode 5 we meet V Buckenham who chats to Hannah Nicklin about pottery.
In episode 4 we meet Jake Elliott of Cardboard Computer who chats to Hannah Nicklin about Christopher Strachey's "Love Letter Generator".
On episode 3 we meet Halima Hassan one of our Die Gute Collaborators who chats with Hannah Nicklin about the importance of communities.
Episode 2 features Mike Cook, a Senior Lecturer in AI at King's College London.
Our first guest on episode 1 is Die Gute Fabrik's Douglas Wilson who chats to Hannah Nicklin all about the reality competition TV series, Survivor.
We've been working with such a cool team over the past few years, but as we're still not able to announce precisely what we're working on, we wanted to take another opportunity to shout out about the other cool things they're doing!
The Die Gute Fabrik 2022 Game Writing Intern Halima Hassan reflects on putting together her first game writing portfolio. Plus exclusive extract from Writing for Games on portfolio-building!
In our #OneCoolThing series we welcome Úna-Minh Kavanagh as she talks about being on being content and alone with your thoughts..
This is the third post in a new series for the Die Gute Fabrik blog. Redux, from Game Designer and Co-Owner Douglas Wilson, takes some of his old game design posts from 2012, published on our former blog, and re-posts them here, sometimes with additional commentary.
A free update to Die Gute Fabrik's mutiply-award-winning mutant soap opera MUTAZIONE - new sounds for your magical musical gardens!
We’re excited to be supporting one of the most accessible and interesting game dev events this year, the Game Devs of Color Expo.
The Die Gute Fabrik 2022 Game Writing Intern Halima Hassan reflects on completing her internship with Die Gute Fabrik.
A collection of 7 works of game by/with queer creators to mark Pride in 2022. Buy their games. Buy them.
In our #OneCoolThing series we welcome our Writing Intern Halima Hassan as she talks about revisiting old comforts.
We're delighted to welcome Úna-Minh Kavanagh to the Die Gute Fabrik team as Executive Assistant to the CEO
An excerpt from CEO Hannah Nicklin's Writing for Games, out May 2022. Read an excerpt of the intro, and click through for an exclusive 20% discount code.
An excerpt from CEO Hannah Nicklin's Writing for Games, out May 2022. Read on for more on the use of FORMAT in LAST STOP & a 20% off discount code.
An excerpt from CEO Hannah Nicklin's Writing for Games, out May 2022. Read on for more on SEED STRATEGIES, and for an exclusive 20% off discount code.
In our #OneCoolThing series we welcome composer and sound artist Eli Rainsberry as they talk about ROAD TO THE WEST from Cowboy Bebop.
The latest in our #OneCoolThing series sees programmer Daria Radu talk about her love for Dance games. Get moving!
We’re delighted to announce that we will be partnering with Private Division on the forthcoming story-driven adventure game from Die Gute Fabrik.
An introduction to Die Gute Fabrik's new writing intern: Halima Hassan, a London-based writer and editor.
Die Gute Fabrik welcome: Halima Azan Hassan, Leah Muwanga-Magoye, Mikäel Bourget, Emma Kelly, Ronja Böhringer & Rudi Kolenc, & a fond farewell to Char Putney.
Part of #OneCoolThing: Die Gute Fabrik Story Tech Florence Smith Nicholls considers environmental storytelling from an archaeological perspective.
We're delighted to welcome 7 additions to Team Unannounced Project: Moo Yu, Florence Smith Nicholls, Daria Radu, Krishna Istha, Zea Slosar, Rosanna Wan, and Eli Rainsberry!
We're delighted to announce that we're now accepting applications for our paid 2022 GAME WRITING INTERNSHIP. No experience necessary, read more!
Die Gute Fabrik are looking for an experienced Project Manager to support the production process of their forthcoming unannounced game.
2 years since Mutazione’s original launch, we're excited to celebrate with a brand new story-focussed update, PENPAL, out now on all platforms.
A reflection from Hannah Nicklin - CEO and Studio Lead at Die Gute Fabrik, 1.5 years on from moving the studio to a 4 day week.
Ida Hartmann, our first Writing & Narrative Design intern, on how she found the process, what she learned, & how she hopes to carry it forward.
Donate to @LGBT_Asylum as part of the Die Gute Fabrik Pride Bucket Rattle Raffle and win one of 5 free keys to MUTAZIONE on console or PC!
In this week's #onecoolthing, Lead Programmer Katrin-Anna Zibuschka talks why she enjoys games as co-operative experiences.
Mutazione is coming to Xbox & Switch, plus announcing an Iam8bit collaboration on PS4 & Switch physical editions, double LP & more!
An introduction to one of our excellent ITU company collaboration students: Alexandra Labusová, who is enjoying the journey, and just occasionally breaking & entering.
An introduction to one of our excellent ITU company collaboration students: programmer & AI & Machine learning specialist: Daria Radu.
In this week's #onecoolthing, programmer Roxanne van Dam reflects on her favourite moments in storytelling games; when past player actions result in a surprising and satisfying payoff.
This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
Story Lead Char Putney offers key takeaways and advice for future applicants after reviewing over 3500 applications to DGF's story internship.
This is the first post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
In this #onecoolthing post, current collaborator Harry Josie Giles shares her thoughts about Brave Sparrow, and the affinities of poetry and games.
An introduction to our first Writing & Narrative Design Intern, Ida Hartmann. Who will tell you a little more about how she found the application process.
A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.
In this week's #onecoolthing, Sharna Jackson shares the 'mundane magic' of Joana Choumali, and how it influences her own writing practice.
A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.
Part 3 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
Tech Artist & Animator Angus Dick reflects on his #OneCoolThing: the French-Czechian animation FANTASTIC PLANET, and precisely why it's SO COOL.
We are delighted to share the final episode of Into the Depths: The Music of Mutazione, a four-episode podcast deep-dive on the music of Mutazione.
Nils Deneken takes a look at the origins of the design of the Mutazione community. World-building, characterization of place, characters & more!
Episode 3 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's town music.
The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.
MUTAZIONE Creative Director Nils Deneken digs deep into the origins of the musical gardens, sharing exclusive early sketches and concepts.
Episode 2 of the podcast mini-series "Into the Depths", hosted by Eggplant, looks into the history & design of MUTAZIONE's generative musical gardens.
Playing in a Pandemic 2: Douglas Wilson on games and play for lockdown and limited physical contact, to help us connect in physically-distanced times.
Welcome to the "Evolutions: Mutazione" series, a new series where Nils Deneken offers an exclusive deep dive into the early days of MUTAZIONE.
We are delighted to announce Into the Depths: The Music of Mutazione, a four-episode podcast deep-diving on the music of Mutazione.
Die Gute Fabrik are opening a call for applications to the first of three Writing & Narrative Design Internships supporting the process of the development of their next game.
Die Gute Fabrik Studio Lead Hannah Nicklin reflects on a method for critical response, and how it can help us seek and offer good feedback...
Welcome to #OneCoolThing, where our team members talk about One Cool Thing & how it influences/reflects on their work. Here's Ben Wilson on Leaderboards...
Part 1 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
In the #craft series for the new DGF website, Hannah Nicklin explores aspects of the craft of storytelling in games. Today: Multiple Middles in Mutazione.
Welcome to #OneCoolThing, where our team members talk about One Cool Thing & how it influences/reflects on their work. Here's Char Putney on Randomness!
Since launching Mutazione, we've been working hard on a New Exciting Secret Thing. And as part of that, we're stoked to intro our wonderful collaborators!
We're delighted and honoured to receive the 2020 Indiecade Grand Jury Prize! As well as nominations for Audio Design, and Visual Design, Nils Deneken was online to receive the news and thank the Indiecade Jury for the honour.
Pick up Mutazione this weekend as part of the Steam Daily Deal - and 33% off! Our biggest Steam discount yet...
This free content update expands on Mutazione's (award-winning!) magical musical gardening, adding all seven Story Mode gardens to Garden Mode.
Liste to Writer & Narrative Designer on Mutazione, Hannah Nicklin (now CEO & Studio Lead) interviewed for the recently released 23rd Episode of Kritiqal Care...
We're delighted to share with you that we're nominated for the 2020 Indiecade Showcase!
It's been one year since the release of Mutazione, and boy has it been a ride! Thank you for all of the wonderful awards, nominations, coverage, user reviews, streams and player reactions!
We're delighted to be a part of the Indie Megabooth Going Away (for now) Steam sale!
At Die Gute Fabrik, we're trying to think about how we can share our work and processes with the wider game dev community in online, rather than events spaces.