We're delighted to welcome 7 additions to Team Unannounced Project: Moo Yu, Florence Smith Nicholls, Daria Radu, Krishna Istha, Zea Slosar, Rosanna Wan, and Eli Rainsberry!
We're delighted to announce that we're now accepting applications for our paid 2022 GAME WRITING INTERNSHIP. No experience necessary, read more!
An FAQ intended to support the process of applying to Die Gute Fabrik's 2022 Game Writing internshp.
Die Gute Fabrik are looking for an experienced Project Manager to support the production process of their forthcoming unannounced game.
2 years since Mutazione’s original launch, we're excited to celebrate with a brand new story-focussed update, PENPAL, out now on all platforms.
A reflection from Hannah Nicklin - CEO and Studio Lead at Die Gute Fabrik, 1.5 years on from moving the studio to a 4 day week.
Ida Hartmann, our first Writing & Narrative Design intern, on how she found the process, what she learned, & how she hopes to carry it forward.
Donate to @LGBT_Asylum as part of the Die Gute Fabrik Pride Bucket Rattle Raffle and win one of 5 free keys to MUTAZIONE on console or PC!
In this week's #onecoolthing, Lead Programmer Katrin-Anna Zibuschka talks why she enjoys games as co-operative experiences.
Mutazione is coming to Xbox & Switch, plus announcing an Iam8bit collaboration on PS4 & Switch physical editions, double LP & more!
An introduction to one of our excellent ITU company collaboration students: Alexandra Labusová, who is enjoying the journey, and just occasionally breaking & entering.
An introduction to one of our excellent ITU company collaboration students: programmer & AI & Machine learning specialist: Daria Radu.
In this week's #onecoolthing, programmer Roxanne van Dam reflects on her favourite moments in storytelling games; when past player actions result in a surprising and satisfying payoff.
This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.
Studio Lead Hannah Nicklin does a deep dive on the design of the Intern Recruitment process, what we did, how it worked, and what we learned.