Thanks for Subscribing

Die Gute Fabrik's 4-Day Week

Die Gute Fabrik's 4-Day Week

A reflection from Hannah Nicklin - CEO and Studio Lead at Die Gute Fabrik, 1.5 years on from moving the studio to a 4 day week.

# Die Gute Fabrik

Ida Hartmann: Intern Reflection

Ida Hartmann: Intern Reflection

Ida Hartmann, our first Writing & Narrative Design intern, on how she found the process, what she learned, & how she hopes to carry it forward.

# intern

Pride 2021 Bucket Rattle Raffle

Pride 2021 Bucket Rattle Raffle

Donate to @LGBT_Asylum as part of the Die Gute Fabrik Pride Bucket Rattle Raffle and win one of 5 free keys to MUTAZIONE on console or PC!

# archive

#OneCoolThing: Katrin-Anna Zibuschka

#OneCoolThing: Katrin-Anna Zibuschka

In this week's #onecoolthing, Lead Programmer Katrin-Anna Zibuschka talks why she enjoys games as co-operative experiences.

Switch, Xbox, Physical Editions and Vinyl releases!

Switch, Xbox, Physical Editions and Vinyl releases!

Mutazione is coming to Xbox & Switch, plus announcing an Iam8bit collaboration on PS4 & Switch physical editions, double LP & more!

# archive

An Introduction: Alexandra Labusová

An Introduction: Alexandra Labusová

An introduction to one of our excellent ITU company collaboration students: Alexandra Labusová, who is enjoying the journey, and just occasionally breaking & entering.

# Introduction

An Introduction: Daria Radu

An Introduction: Daria Radu

An introduction to one of our excellent ITU company collaboration students: programmer & AI & Machine learning specialist: Daria Radu.

# Introduction

#OneCoolThing: Roxanne van Dam

#OneCoolThing: Roxanne van Dam

In this week's #onecoolthing, programmer Roxanne van Dam reflects on her favourite moments in storytelling games; when past player actions result in a surprising and satisfying payoff.

Redux: Folk Game — Standoff

Redux: Folk Game — Standoff

This is the second post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.

# folk games

2021 Writing Internship - What We Did, and What We Learned.

2021 Writing Internship - What We Did, and What We Learned.

Studio Lead Hannah Nicklin does a deep dive on the design of the Intern Recruitment process, what we did, how it worked, and what we learned.

# Internship

Tips for Internship Applications

Tips for Internship Applications

Story Lead Char Putney offers key takeaways and advice for future applicants after reviewing over 3500 applications to DGF's story internship.

# Internship

#Redux: Spelunky Glory, Videogame Rituals, and Nifflas’ Miracle Run

#Redux: Spelunky Glory, Videogame Rituals, and Nifflas’ Miracle Run

This is the first post in our #Redux series, where Douglas Wilson takes some of his old game design posts from 2012 and re-posts them here, sometimes with additional commentary.

# Spelunky

#OneCoolThing: Harry Josephine Giles

#OneCoolThing: Harry Josephine Giles

In this #onecoolthing post, current collaborator Harry Josie Giles shares her thoughts about Brave Sparrow, and the affinities of poetry and games.

An Introduction: Ida Hartmann

An Introduction: Ida Hartmann

An introduction to our first Writing & Narrative Design Intern, Ida Hartmann. Who will tell you a little more about how she found the application process.

# Introduction

#Craft: Writing Better Dialogue: A 2 Day Workshop

#Craft: Writing Better Dialogue: A 2 Day Workshop

A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.