A new #craft column from Hannah Nicklin, this time offering a practical programme for 2 day dialogue workshop you can run with your peers.
A new #craft post in which Hannah Nicklin explains that games aren't inherently special, & how understanding that will help us make them better.
The 3rd #Craft post by Storyteller & Studio Lead Hannah Nicklin, offering a reflection on a crucial turning point in narrative design of MUTAZIONE.
Die Gute Fabrik Studio Lead Hannah Nicklin reflects on a method for critical response, and how it can help us seek and offer good feedback...
In the #craft series for the new DGF website, Hannah Nicklin explores aspects of the craft of storytelling in games. Today: Multiple Middles in Mutazione.