Die Gute Fabrik are opening a call for applications to the first of three Writing & Narrative Design Internships supporting the process of the development of their next game.
Part 1 of 'Playing in a Pandemic' from Douglas Wilson: insights into games and play to help us connect playfully in physically-distanced times.
Welcome to #OneCoolThing, where our team members talk about One Cool Thing & how it influences/reflects on their work. Here's Char Putney on Randomness!
Since launching Mutazione, we've been working hard on a New Exciting Secret Thing. And as part of that, we're stoked to intro our wonderful collaborators!
This free content update expands on Mutazione's (award-winning!) magical musical gardening, adding all seven Story Mode gardens to Garden Mode.
We're delighted to share with you that we're nominated for the 2020 Indiecade Showcase!
It's been one year since the release of Mutazione, and boy has it been a ride! Thank you for all of the wonderful awards, nominations, coverage, user reviews, streams and player reactions!
"Mutazione is more full of life than anything I can remember playing for quite a while." - Eurogamer. A mutant soap opera where small-town gossip meets the supernatural... They can survive an apocalyptic meteor strike, but can they survive their small-town drama?
"Sportsfriends is the most exciting local multiplayer game since Wii Sports."- Scott Thompson, IGN Sportsfriends is a tight-knit compendium of award-winning local multiplayer games for living rooms, parties, and even backyards!
"Joust [is] something truly special, a new way to think about how we use this traditional videogame technology in radically new ways." – Venus Patrol Johann Sebastian Joust is a no-graphics, digitally-enabled playground game designed for motion controllers.
Rückblende is an interactive short about a man who visits his familiy's abandoned summerhouse and confronts memories of the past.
We're delighted to be a part of the Indie Megabooth Going Away (for now) Steam sale!
At Die Gute Fabrik, we're trying to think about how we can share our work and processes with the wider game dev community in online, rather than events spaces.
Over the years, Die Gute Fabrik have worked on external collaborations with a number of companies and creators. This is a selection of those collaborations.