Johann Sebastian Joust

Johann Sebastian Joust is a no-graphics, digitally-enabled folk game for 2 to 7 players, designed for motion controllers(such as the PlayStation Move). The goal is to be the last player remaining. When the music — selections from J.S. Bach's "Brandenburg Concertos" — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, this threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you're out! Channel the power of J.S. Bach, and try to jostle your opponents' controllers while protecting your own.

PHOTOS

HISTORY & FUTURE PLANS

Johann Sebastian Joust began as a wiimote prototype for the 2011 Nordic Game Jam, where the game was awarded with the Audience Award. The game is partly inspired by several folk games that we and our friends player here in Copenhagen.

We're still trying to decide how best to release the game. If you have any feedback, comments, or suggestions, send us an email.

CREDITS

-       Douglas Wilson: concept, programming, and video
-       Nils Deneken: graphics and announcer voice
-       Nicklas "Nifflas" Nygren: remix and sound design

The PlayStation Move alpha version of the game has been developed in C# and Unity Pro (on Mac OSX). It uses our open-source, publicly available UniMove plugin.

That plugin is itself based on a super-nifty open source API developed by Thomas Perl. Thanks, Thomas!

MORE VIDEOS

FACTS

Genre:
Physical party game

Alpha Platform:
Mac OS X

Release Date:
TBA