MAGFest 13 Bonanza!

JS Joust at MAGFest 2014JS Joust at MAGFest 2014 (photo by Emi Spicer)

We’re headed back to MAGFest this year! (next weekend)

Last year we exhibited Sportsfriends, as well as a special 18-player version of Johann Sebastian Joust. It was one of the best showings we’ve ever done of the game!

This year we’ll be focusing on JS Joust. On Saturday night (see details below), we’re planning to run the largest game ever assembled – over 30 players, assuming our new tech holds up properly. Our colleague Jonathan Whiting is flying out all the way from England to help make it possible.

We’ll be joined by our friend Shawn Pierre, from Philadelphia. Shawn is making his own PlayStation Move game, Henka Twist Caper, that similarly explores forward-thinking motion control gaming. He’ll be running the game alongside ours. We hope you’ll come try it!

On a more personal note, January 2015 marks the fourth (!!) anniversary of JS Joust, which I originally prototyped at the 2011 Nordic Game Jam. A lot has happened since! In addition to publishing the game on PSN and Steam, I’ve exhibited JS Joust in numerous locales around the world, from atop the Cologne Cathedral, to the streets of Shanghai, to the sand dunes of Death Valley. I’m very fortunate to have had these opportunities, and I’d like to thank everyone who helped make those sessions happen.

JS Joust in CologneJS Joust atop the Cologne Cathedral (photo by Dean Tate)

That said, it’s finally time to put JS Joust behind me and focus on new projects. Next weekend will probably be the final time I publicly exhibit the game, at least for the near future. I hope other people will continue to run the game themselves! If you’d like to exhibit the game at your event, drop us a line.

Meanwhile, if you’ll be at MAGFest, I hope you’ll join us. And tell your friends! Full info below. See the official MAGFest schedule for more info.

Continue reading

Sportsfriends is out on Steam and Humble Store!

Sportsfriends Holidays!

It’s a holiday miracle! Sportsfriends is now live on Steam and Humble Store, for Windows/Mac/Linux! Finally!

To celebrate, we’re also doing a 10% off sale over the next week.

We’d appreciate any help getting out the word. Tell the world about Sportsfriends! Give the game a good review on Steam!

For more info about the release, see our previous post or the Sportsfriends press kit.

Continue reading

Rowdy Holidays! Sportsfriends comes to Steam & Humble this Friday!

Sportsfriends Holidays!

It’s a holiday miracle! Sportsfriends is finally coming to home computers this Friday, December 19, via Steam and the Humble Store.

We debuted the PSN version earlier this year, and our Home Computers backers already had access to the beta, but now the general public will be able to get the game too! We’re super excited to open up the game to as many people as possible.

Sportsfriends works on Mac, Linux, and Windows. However, Johann Sebastian Joust is only supported on Mac and Linux, as we were not able to get it working on Windows. (See today’s backer update for more info). The other games work nicely on all three platforms.

To press and streamers, get in touch if you want to hear more, review the game, interview us, etc. Also see the Sportsfriends press kit.

To everyone else, we need your help getting the word out! Tell your friends and family about Sportsfriends! Give the game a good review on Steam! Play with your loved ones over the holidays!

Continue reading

Job call: Looking for a Windows driver programmer

PSMovePhoto by Brent Knepper

We’re Die Gute Fabrik, and we’re looking to hire a savvy programmer to help us get the PlayStation Move controller (and possibly other wireless motion controllers) working on Windows, for our award-winning motion control game Johann Sebastian Joust.

We think we need someone who can write some kind of filter driver to get Bluetooth pairing working robustly on Windows 7 & 8.

To be honest, we’re not quite certain about the full scope of the job, but we’d like to talk it through with anyone who might be interested.

If we succeed (big if!) we plan to open-source any resulting code/utilities back to the psmoveapi community.

Additional context and further info below…
Continue reading

Job call: Looking for a freelance 2D animator

We’ve now filled the job, but thanks for all the inquiries!

We’re Die Gute Fabrik, the creators of Where Is My Heart and Sportsfriends, and we’re looking for a freelance 2D character animator/contractor for our upcoming adventure game, Mutazione.

Mutazione is a character-driven adventure game about a teenage girl Kai who is stranded in a village of friendly mutants in a strange overgrown future. The focus of the game is on exploration, atmosphere, characters, and story.

We’re looking for someone who can:
— Work directly with Nils to help bring his illustrations to life
— Work with vector files
— Animate both characters and creatures
— Animate “everyday life” actions like walking, sitting, fishing
— Successfully communicate the laidback feel of the game world

It helps if you’re:
— Familiar with Unity
— Based in Copenhagen or London
— Comfortable communicating in English

The job is paid, starting September 1 (or possibly earlier) and lasting two months, with a possibility of extending for a longer duration.

Interested? Send us your resume and portfolio at

village-lifeScreenshot from our current build. Spike, Tung, and friends go fishing!

Gute Fabrik at 2014 Roskilde Festival

JS JoustPhoto by Anoop Ranganath

Last year we ran some installation games at Denmark’s Roskilde Festival.

We’ll be there again next week! Come join us for J.S. Joust and Edgar Rice Soirée.

Where: Art Zone at Roskilde Festival (near the Orange Stage)
What: J.S. Joust returns to Roskilde! And Edgar Rice Soirée, our crazy jungle game!
When: July 3–6, Edgar Rice Soirée till 8pm, then J.S. Joust until 10pm

More info below.

Continue reading

Let’s Play Videos + Monetization

Did you see, YouTube giant Pewdiepie did a Let’s Play of Sportsfriends. Pretty funny!

Meanwhile, we’ve been getting some questions from YouTubers and live-streamers about where people have permission to publish and monetize videos of Die Gute Fabrik games (such as Sportsfriends and Where Is My Heart).

The answer is: yes! And it’s totally cool to monetize those videos (as long as you’re not claiming ownership over or selling any part of the games themselves). We’ve amended our presskit with a statement of explicit permission.

(Actually running the games themselves at for-profit events is a different matter. For inquiries, send us an email).

It’s an honor to watch people play our games, and we appreciate efforts to help spread the word about our games. Thanks!