About

Die Gute Fabrik (which is German for "The Good Factory") is an independent games studio based in Denmark, founded in Copenhagen by Nils Deneken in 2008. Having worked with a wide constellation of collaborators, Die Gute Fabrik’s work draws inspiration from a variety of disciplines and histories. We aim to push the boundaries of what games can be; from multiplayer games based on folk play, to story-driven games which draw inspiration from soap operas, ensemble cast story-telling, graphic novels and theatre.

Our process is shaped by care, mutual respect and love for what we’re making. The variety of our games we work on share a strong sense of direction, artistic quality and craftsmanship.

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History

Gute Fabrik was founded by Nils Deneken in 2008, a couple of years after completing his first game Rückblende, a final project for his visual communications studies at Essen University.

Nils then met Doug Wilson in Seattle at IndieCade 2008. In January 2009, Doug moved back to Denmark (he had lived there in 2007-08 on a research grant) to pursue a PhD at IT University of Copenhagen. Doug and Nils started jamming on games together at the 2009 Nordic Game Jam, where they worked on 5 Minute MMORPG. Over the next couple years, they would work on a number of projects with the Copenhagen Game Collective, including their physical party game B.U.T.T.O.N. (which would go on to earn a 2011 IGF nomination).

In 2011, Doug officially joined Gute Fabrik with an eye towards publishing his motion control game Johann Sebastian Joust, as well as helping Nils realise his adventure game Mutazione. Doug was also joined by his then-housemate Christoffer Holmgård, who signed on to help manage business affairs.

Over the years, the company has come to collaborate with a number of talented friends from around the world, Nils contributed with Level Design and Art Direction to Where it my Heart?, and in January 2017 Hannah Nicklin was brought on board to help with the writing of Mutazione. Her role quickly grew to Lead Writer and Narrative Designer, with an increasing involvement in production and support to Christoffer in bizdev, before the owners offered her the role of CEO and Studio Lead in January 2019, for which she moved to Copenhagen in April 2019. She worked as the Creative Director of Saltsea Chronicles and ran the company until March 2024.

After Die Gute Fabrik had to stop production and go into hiatus in early 2024, Nils Deneken now runs Die Gute Fabrik again as the CEO and Creative Director and slowly builds the company back up again while working on a new game.

Games

Saltsea Chronicles

Saltsea Chronicles

Captain Maja’s misfit crew must heist their ship and mount a rescue. Guide the crew across islands of a post-flood world. Explore strange and wonderful communities, uncover a deep conspiracy, choose where to go and chart a journey through twists and turns, difficulties and delights.
Released October 2023.

Mutazione

Mutazione

A mutant soap opera - a game where the juicy personal drama is just as important as tending musical gardens or following the high-stakes adventure part of the story... They can survive an apocalyptic meteor strike, but can they survive their small-town drama?
Released September 2019.

Sportsfriends

Sportsfriends

Sportsfriends is a tight-knit compendium of local multiplayer games. Features: retro-styled fighting game BaraBariBall, QWOP-like pole vault dueling game Super Pole Riders, high-velocity sports game Hokra, and face-to-face physical party game Johann Sebastian Joust.
First released 2014.

J.S. Joust

Johann Sebastian Joust

Johann Sebastian Joust is an award-winning, physical, music-enabled playground game for motion controllers. Jostle your opponents' controllers while protecting your own!
First released 2014.

Where is my Heart?

Where is my Heart?

In this puzzle platformer you play the story of a family of forest spirits, whose world gets broken up into fragments. Each of the three characters can transform into a magical creature along the way. A collaboration with Bernie Schulenburg.
Released in 2014.

Tower No Tumble

Tower No Tumble

Tower No Tumble Tower No Tumble is a physical Sifteo game for 1 to 4 players. Stack, blast, and bobble a tower of cubes - just don't knock it down! Players take turns flicking one cube at a wall or tower built out of the other cubes. The harder you jostle the tower, the more points you earn. But careful, you gain no points if you topple the tower!
Released in 2013

B.U.T.T.O.N.

B.U.T.T.O.N.

Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.) is a physical party game for 2-8 players, developed w/ the Copenhagen Game Collective. Race to your controller through physical space, and do whatever it takes to win (or to avoid losing). Jump up and down, wrestle over the controllers, cheat your competitors, and above all, expect the unexpected.
Released in 2010.

Rückblende

Rückblende

Rückblende is an interactive short about a man who visits his familiy's abandoned summerhouse and confronts memories of the past.
Released in 2006.

Recent Awards

Mutazione has won the following awards and nominations:

Independent Games Festival WINNER - 2020 Excellence in Audio
Independent Games Festival NOMINATED - 2020 Excellence in Narrative
Independent Games Festival NOMINATED - 2020 Excellence in Visual Art
Independent Games Festival NOMINATED - 2020 Seumas McNally Grand Prize
Spilprisen WINNER - 2020 Best Narrative
Spilprisen NOMINATED - 2020 Game of the Year
Spilprisen NOMINATED - 2020 Best Visuals
Spilprisen NOMINATED - 2020 Best Audio
Nordic Game Awards WINNER - 2020 Best Audio
Pocket Gamer Awards NOMINATED - Best Storytelling
Pocket Gamer Awards NOMINATED - People's Choice
Pocket Gamer Awards NOMINATED - Game of the Year

Older Awards

2012 - Johann Sebastian Joust  |  Innovation Award, Game Developers Choice Awards
2012 - Johann Sebastian Joust  |  PAX 10

Independent Games Festival
2012 - Johann Sebastian Joust  |  Finalist for Grand Prize and Nuovo, Honorable Mention for Design
2011 - B.U.T.T.O.N.  |  Finalist for Nuovo
2008 - Rückblende  |  Student Showcase

Indiecade
2013 - Edgar Rice Soirée  |  Nominee
2013 - Tower No Tumble  |  Digital Select
2011 - Johann Sebastian Joust  |  Technology Award, Impact Award
2010 - B.U.T.T.O.N.  |  Wild Card Award
2008 - Rückblende  |  Developers Choice Award

Media Coverage (Highlights)

"One of 2019’s best-written games was a gorgeous soap opera."
The Verge, 2019.

"Mutazione is a game about the importance of tending to gardens and people"
Polygon, 2020.

"Mutazione review - warm-hearted gardening in a neglected world"
Eurogamer, 2019.

"What to play: ‘Mutazione’ finds harmony in nature as we become plant-loving mutants"
LA Times, 2019

"Mutazione is a Contemplative, Quiet Adventure."
Forbes, 2019

"Mutazione's gardening reminds me that when video games give me order, I want chaos."
Eurogamer, 2019.

"Joust To The Music: Video Game Evolves Beyond The Screen"
NPR, 2014

"How mutants, monsters and Baroque swordsmen inspire Die Gute Fabrik's games"
Polygon, 2013

Us And The Game Industry
2013

"SPORTSFRIENDS!"
Pewdiepie, 2014

"Johann Sebastian Joust' Saves Gaming From Video"
Forbes, 2013

"Johann Sebastian Joust: Making a video game without video"
Polygon, 2012

"Portræt: Den usynlige spilskaber"
Politiken, 2012

Let's Play Videos, Live-Streaming, Monetization

We, Die Gute Fabrik, give permission to anyone who wants to use recorded video material from any of our games for the purpose of monetization in Partner Programs such as YouTube or stream sites such as Twitch.tv. (Actually running the games themselves at for-profit events is a different matter. For inquiries about that, send us an email).

We'd also appreciate it if you link back to our website and/or the game website!

You may not claim ownership over or sell any part of the games themselves (including art assets, music, sounds, code, etc).

If you have any other questions, don't hesitate to contact us.

Thanks for making and sharing videos! We really appreciate people spreading the word.

Owners

Nils Deneken
Founder, CEO & Creative Director, Art Lead

Christoffer Holmgård
Co-owner & Chair of the Board.

presskit() by Rami Ismail (Vlambeer)