"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart hid he monsters, three.
Dark secrets had this family."
Short game description
In Where is my Heart? you play the story of a family of three monsters. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains. Help the monsters find their home tree again!
Where is my Heart? is an homage to videogames of the late 80's with a contemporary twist. In making the game, we drew influence from German fairytales, the mythical creatures of Central Europe, and Japanese pictogram aesthetics. Where is my Heart? maintains a deep respect for the player while simultaneously challenging them, pushing them farther and father down the proverbial rabbithole. Each level features unique puzzles, and the game continually introduces new gameplay as you progress.
- Bernhard Schulenburg: concept / game design / programming
- Nils Deneken: art / level design
- Kay Küsgen: lead programming
- Alessandro Coronas: music / sound
- Tim Garbos: programming
- Heino Jørgensen: programming
- Dajana Dimovska: production
Source of inspiration
Where is my Heart? is loosely based on Bernie Schulenburg's experience of a sunday hike, which he went on with his mom and his dad. They got lost in a forest and confronted with this problem they came to face each other's negative personality traits.
Bernie's father showed his anxiety and this made him switch to 'bossy mode'. Bernie's mom responded to this as she always did: She turned to lamenting about her life and existence as she had been doing for the 25 past years of her partnership. Bernie on his side fell into his well known patterns of regret, remorse and disconnectedness. Here there were three hurt children-at-heart, not understanding nor able to break out of their predicament.
This game is Bernie's clumsy attempt to come to an understanding with himself and his parents as a family.
PSP / PS3 (minis)
"One of the most surprisingly delightful experiences I've had this year."
"An illusory puzzler that's easy to fall for."
"Watch out for this developer, it's on a roll"
"Diese Mischung aus Kunst, Puzzle und Plattform-Action, gepaart mit dem Hauch Philosophie und Mystik ist etwas Einzigartiges."
"Challenging in every sense, this marvellous piece of work makes for one of the finest ambassadors of Sony's download only platform."