Saturday, March 13, 2010


B.U.T.T.O.N

I worked on a game with the Copenhagen Game Collective called B.U.T.T.O.N. (Brutally Unfair Tactics Totally OK Now), which got picked among six one-button-games from 150 submissions to showcase at Gamma 4. It's an event hosted by Kokoromi and was held this year at San Francisco, during the Game Developers Conference. B.U.T.T.O.N. is a game made by drunk people for drunk people. For more information check out the CGC website.

Sunday, February 21, 2010



Nordic Game Jam 2010

I guess I'm pretty late again to write this post. The Gamejam was a great, we started out arranging an opening party with the Copenhagen Game Collective, where Nifflas played his own Electronic Music and I played some music from my mixed tapes. After getting the constraints for making the games the next day, we hung out at one of the auditoriums of the ITU, where I was involved in a game called Preschool Theatre Director. The Artwork is made by Florian Sänger, a friend from my studies, who came up from Berlin to Copenhagen for the Gamejam. It was a funny experience, and great to see how everything from sound, music and artwork came together to become this charming little game.

Friday, December 18, 2009

The World of Where is my Heart? #1

work in progress

Monday, November 30, 2009


Mutatione Log #2
So we finished an ok prototype in october, but there's still a lot of room for improvement. Anyways, Mutatione is on hold for some time, while we're busy with other projects. One of them is Bernie's "Where is my heart?", you can follow its development on his site. I'm working on the artwork for WIMH and starting to like doing pixelgraphics, which I haven't done before. I don't want to change Bernhard's artwork completely, since he did a great job already, so I try to adapt to his style and make the world richer and more atmospheric. I'll post some conceptart of it later. For now there's some new picturematerial from Mutatione, both from the current prototype and conceptart I haven't published yet. There's also more info and pictures on the Copenhagen Game Collective site.





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Tuesday, August 11, 2009

Mutatione Log #1

"It's a girl!"

So we've been working on Mutatione in a team of 6 people for 2 months now. With the prototype support from the Danish Film Institute it was possible to work concentrated on the project and we're quite satisfied with what came out of it so far. By the way, the main character in the prototype is a girl, though we'd like to have both sexes in the final game.

The game mechanics remind a lot of the 2D Prince of Persia, Flashback or the polygon classic "another world". I just love those games. Anyways, for Mutatione we try to have a stronger focus on the story and the mood of the game, especially when it comes to sound and music.

It's gonna be interesting to see how this works out, but I guess the scope and the development speed of the game depend a lot on the funding we'll get in the future.

However, I hope to work on Mutatione a lot more...

Monday, July 20, 2009

No More Sweden!

I spent two days at No More Sweden working on a headbanging game called "spirit horse of the cherokee!" together with Kian Bashiri and Andreas Zecher. Anyways, it's basically a lovestory between this couple and by synchronising their headbanging, they'll reach new planes of heavy metal love (two of the topics we had to work with was "hair and "no pants").
Unfortunatly I wasn't able to spend all three days in Malmö and so missed to see all the finished games, but it was good to meet everyone there, hang out and work a little.

Bernie "where is my heart?" Schulenburg is the new programmer for Mutatione

Everyone's indie darling Bernhard Schulenburg came up to Copenhagen to join us for two months to work on a prototype of Mutatione. It's awesome working together, because there's such a good chemistry between us and great to see the beginning of how Mutatione is coming alive. In autumn I'll be joining him to do some graphics for where is my heart?. Who knows where this new working relationship will take us? We don't know yet, but I'm sure something interesting will come out of it.

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